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Hello,
I'm very new to POV-Ray, and for my first project I'm trying to use it to
create a picture of a conical flask, made out of glass. The base is a
torus, the body a cone, and the neck a cylinder. The problem is, it doesn't
look very realistic!
Source is below, graphic is at http://www.orang-utan.com/richard.bmp
I would be very grateful for advice, suggestions, etc. I think I have the
coincident surfaces problem too, but I've read the FAQ and fiddled for ages
and I can't fix it.
Thanks,
Richard
#include "colors.inc" // The include files contain
#include "stones.inc" // pre-defined scene elements
#include "textures.inc" // pre-defined scene elements
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"
camera {
location <0, 2, -6>
look_at <0, 1, 2>
}
plane { y, 0
texture {
pigment { color rgb <2, 2, 2> }
// normal {bumps 0.5 scale 0.01}
}
}
sphere{<0,0,0>,1 hollow //keep attention: keep sun lower than sky
texture{pigment{gradient <0,1,0>
color_map{[0.0 color White]
[0.8 color rgb<0.1,0.6,0.9> ]
[1.0 color rgb<0.1,0.6,0.9> ]}
}
finish {ambient 1 diffuse 0}
}
scale 10000}
light_source { <2, 4, -3> color White}
difference{
merge{
torus {1.0,0.25 rotate<0,0,0> translate<0,0,0> texture{ Glass3 }}
cone{<0,0,0>,1.25,<0,2.4,0>,0.3 translate<0,0,0> texture{ Glass3 }}
cylinder {<0,2.4,0>,<0,3.2,0>,0.3 rotate<0,0,0> translate<0,0,0> texture{
Glass3 }}
}
merge{
// torus {0.01,0.024 rotate<0,0,0> translate<0,0,0> texture{ Glass3 }}
cone{<0,0,0>,1.24,<0,2.4,0>,0.29 translate<0,0,0> texture{ Glass3 }}
cylinder {<0,2.3,0>,<0,3.2,0>,0.29 rotate<0,0,0> texture{ Glass3 }}
}
}
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